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Coromon resembles the GBA Pokémon games where the new kid in town (or, in this case, the new adult) arrives as the guest of honor and receives a free Coromon as a gift from a professor. Some monster-taming games stick closer to the Pokémon formula than others. It has its own unique features: deeper character customization, same-sex relationships, mayonnaise making.
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Stardew Valley is the Harvest Moon PC gamers never got, but it’s not just a copy. While we may not have the biggest playerbase out there, I’ll take quality over quantity any day.”ĭedicated communities like Siralim Ultimate’s also help to shape smaller monster-taming games into unique projects rather than pure clones.
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“When I read our forums, I often recognize names that have been around for nearly 10 years, and those same people continue to contribute their suggestions and help make the Siralim series the best it can be. “I don’t think many developers are as lucky as I am to have so many players who are as effective at communicating their ideas and providing feedback,” Siralim Ultimate developer Zach Bertok says. “The game was going to be a much harder experience, with a higher entry barrier, and our community made us realize that wasn’t as fun or enjoyable, and helped us dial the challenge to a satisfying degree,” Prieto says.Įven smaller monster-taming games like Siralim Ultimate (opens in new tab) credit community for their success.
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Temtem community manager Lucia Prieto says the team’s relationship with its community is one reason for its current success: Developers have even started marking community-suggested improvements with special icons in the patch notes. Barone regularly posted development blogs and kept an open relationship with followers. One of Stardew Valley’s greatest strengths is its community. Developers haven’t given up on trying to turn Pokémon into a genre, though-and they’re at least getting some attention, Stardew Valley’s first step towards fame. Perhaps many of us aren’t invested enough in taming monsters other than Pokémon to learn 100 new ones.

Pokémon is the highest-grossing media franchise in history. Harvest Moon was successful, but not a worldwide cultural phenomenon.

Pokémon Legends: Arceus and Pokémon Brilliant Diamond and Shining Pearl together sold more in one year than Stardew Valley has in its lifetime. Just this year the Pokémon Company reported passing 440 million sales (opens in new tab) of Pokémon software. “Once the general public is more into this mindset, games will get more leeway to have their own identity and not be compared to their big, enormous brother and predecessor.” Big brother PikachuĮnormous really is the word. “I think we still have to move forward a bit, and a lot of games in this genre have to come out before players start seeing it as the monster-taming genre, and not the Pokémon-like genre.” “Right now there’s a lot of reticence towards the games of the genre that are not Pokémon,” he says. Temtem game director Guillermo Andrades says that Pokémon, by comparison, casts a long, long shadow. Yet that’s just a fraction of Pokémon Sword & Shield’s 24.5 million (opens in new tab).Įric Barone liberally based Stardew Valley on Natsume’s Harvest Moon, but it far surpassed its inspiration in both popularity and sales. Coromon passed 100,000 sales (opens in new tab) on PC and Mac, a number the Nintendo Switch version has undoubtedly added to. There have been some modestly successful Pokémon clones like MMO Temtem (opens in new tab), which made headlines last year when it reached 500,000 copies sold (opens in new tab) in one month on Steam early access.
